Devlog: v11

The first "official" version of tdn is now aviable.  All game-mechanics are working more or less, and now i will turn to the next bif thing:


In the shop, you will be able to switch the brains of the monsters into mutations. Mutations will change many of your abilities such as

  • The walking speed
  • The firerate
  • The health
  • The bulletsize
  • The damage

I am also looking forward to add some other weapons and a highscore into the game.

Also in my pipeline:

Bosses (Will drop mutations, when beatet)

A map-redesign (Walls, more spawnpoints for monsters to spawn)

Get the darkest night.

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